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BPOS-MVP/apps/api/src/modules/task/port.ts
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ChaiHaoandClaude Opus 5 691c61b6b8 选择组的出口选择要走到落地:恰发一口,随放行一并确认
A6 的输出是**选择组**(negotiation: won / revise / lost),回传协议里本来就有
`selectedPorts`,human-tool 也接住了 —— 但落地那一步硬写 `selectedPorts: {}`,
选择从未抵达。结果:放行了、台账写了,却「发射输出口:(无)」,
G4 异或网关拿不到 outcome,整条流悄无声息地停住。

按 verdict 同样的路子把它串起来:人事件载荷 → 末步运行时 → 谱走完时报上去 →
落地收敛时照它发射。

gates: tsc / eslint / depcruise / 399 测试 全绿

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KeDBx2PHLavbURXB8LJJ7m
2026-07-27 05:34:13 +08:00

118 lines
4.6 KiB
TypeScript

/**
* module: task —— 本模块要外界提供的能力(编码规范 §10.1 / §5.3)。
*/
import type { BudgetCaps, Paradigm, StaffId, TaskId, TerminalState } from '@contracts';
import type { Consumption } from './internal/domain/harness.ts';
import type { LandedFacts, Task } from './contract.ts';
export type Clock = { now(): Date };
export type IdGenerator = { next(): string };
export type TaskStore = {
insert(task: Task): Promise<void>;
get(taskId: TaskId): Promise<Task | undefined>;
listByOwner(ownerId: StaffId, openOnly: boolean): Promise<Task[]>;
update(taskId: TaskId, patch: Partial<Task>): Promise<Task>;
addConsumption(taskId: TaskId, delta: Partial<Consumption>): Promise<Consumption>;
lastProgressAt(taskId: TaskId): Promise<Date | undefined>;
markProgress(taskId: TaskId, at: Date): Promise<void>;
};
/** 活动装载 —— app 注入 `activity-registry`(L4) */
export type ActivityLoader = {
load(activityId: string): Promise<{
paradigm: Paradigm;
caps: BudgetCaps;
envelope: Record<string, unknown>;
/** 输入 data 的 JSON Schema —— 缺项不得启动 */
inputSchema: Record<string, unknown>;
businessModel: unknown;
stallAfter: string;
}>;
};
export type SchemaValidator = {
validate(schema: Record<string, unknown>, value: unknown): { ok: boolean; errors: string[] };
};
/** 范式引擎 —— loop / flow 在此汇流;对上层不可区分(§9 双层边界) */
export type ParadigmEngine = {
load(taskId: TaskId, model: unknown): Promise<void>;
advance(taskId: TaskId): Promise<EngineOutcome>;
onEvent(
taskId: TaskId,
event: { kind: 'data' | 'time' | 'human' | 'control'; ref: string; payload: Record<string, unknown> },
): Promise<EngineOutcome>;
};
export type EngineOutcome = {
readonly status: 'running' | 'awaiting' | 'submitted' | 'finished' | 'blocked';
readonly reason?: string;
/** 谱走完时:放行是否通过 —— **完成只出自放行通过**,引擎不自行宣布完成 */
readonly released?: boolean;
/** 选择组的出口选择:恰发一口,随放行一并确认 */
readonly selectedPorts?: Record<string, string>;
};
/**
* 落地收敛 —— app 注入 `release`(L4)。
* 放行通过的那一刻才落地:草稿合并入正式版、动作意向执行、收敛后才发射输出口。
*/
export type LandingGateway = {
land(input: {
taskId: TaskId;
ownerId: StaffId;
humanCallCap: number;
/** 选择组的出口选择 —— 恰发一口,由放行时的确认给定 */
selectedPorts: Readonly<Record<string, string>>;
}): Promise<{
converged: boolean;
emittedPorts: readonly string[];
ledgerRowsMerged: number;
/** 已落地的事实 —— 输出口载荷,随终态报给流程层 */
facts: LandedFacts;
}>;
};
export type MemoryRecorder = {
append(input: {
taskId: TaskId;
/** control = 治理干预(叫停 / 恢复 / 改派):人对过程的裁断,归人裁决侧 */
kind: 'engine-transition' | 'terminal' | 'observation' | 'control';
title: string;
detail?: Record<string, unknown>;
}): Promise<void>;
seal(taskId: TaskId): Promise<void>;
/** 终态封卷触发蒸馏钩子 —— 产出活动记忆候选条目 */
distill(input: { taskId: TaskId; activityId: string; trigger: 'terminal'; prompt: string }): Promise<unknown>;
hasHistory(taskId: TaskId): Promise<boolean>;
};
/** 监听在等?—— app 注入 `event`(L1):监听中是健康态,与停滞分别对待 */
export type ListenerProbe = {
hasArmedListener(taskId: TaskId): Promise<boolean>;
};
/** 草稿层与运行时状态是否在 —— 断点续跑的三份持久状态 */
export type PersistenceProbe = {
hasDrafts(taskId: TaskId): Promise<boolean>;
hasRuntimeState(taskId: TaskId): Promise<boolean>;
};
/** 控制事件与终态事件 —— app 注入 `event`(L1) */
export type TaskEventPublisher = {
publishControl(taskId: TaskId, semantic: string, by: StaffId, reason?: string): Promise<void>;
/** `facts` = 落地收敛的事实,作为输出口载荷随终态报给流程层;非放行终态为空 */
publishTerminal(taskId: TaskId, terminal: TerminalState, reason: string, facts: LandedFacts): Promise<void>;
};
/** 改派通知 —— app 注入 `message`(L2):改派留痕并**通知双方** */
export type ReassignNotifier = {
notify(input: { from: StaffId; to: StaffId; taskId: TaskId; title: string; by: StaffId }): Promise<void>;
};
/** 交互态 —— app 注入 `interaction`(L3):控制权按态转交 */
export type InteractionPhaseSetter = {
setPhase(taskId: TaskId, phase: 'activating' | 'active' | 'awaiting-human' | 'awaiting-event' | 'transitioning' | 'terminal'): Promise<void>;
};