Archived
终态封卷的蒸馏钩子原先「模型不可用就整次返回空」,活动记忆一条也留不下。
按「结构化部分零 LLM,叙述是视图不是事实」拆成两段:
· 先落**确定性骨架**:这一单确实发生了什么 —— 终态、几步转了人兜底、
放行被驳回几次 —— 全写在归侧条目里,不需要模型来讲。每条带证据链。
· 模型可用时在其上补模式层 / 裁决层的归纳;归纳不出来也不丢掉整次蒸馏。
实测(A1 一单):3 条 fact 候选,各带证据链。
至此 MVP 十条判据:① ② ③ ⑥ ⑦ ⑧ ⑨ ⑩ 在真实系统上端到端跑通;
④ ⑤ 的 loop 机制(CMMN 装载 / Enabled 集 / 断点判定 / 回路调人)跑通,
余下部分受限于 LLM 端点 —— loop 的 Agent 每一轮决断都要模型。
gates: tsc / eslint / depcruise(317 模块)/ api-report / 402 测试 全绿
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KeDBx2PHLavbURXB8LJJ7m
124 lines
4.9 KiB
TypeScript
124 lines
4.9 KiB
TypeScript
/**
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* module: task —— 本模块要外界提供的能力(编码规范 §10.1 / §5.3)。
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*/
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import type { BudgetCaps, Paradigm, StaffId, TaskId, TerminalState } from '@contracts';
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import type { Consumption } from './internal/domain/harness.ts';
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import type { LandedFacts, Task } from './contract.ts';
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export type Clock = {
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now(): Date;
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};
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export type IdGenerator = {
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next(): string;
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};
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export type TaskStore = {
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insert(task: Task): Promise<void>;
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get(taskId: TaskId): Promise<Task | undefined>;
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listByOwner(ownerId: StaffId, openOnly: boolean): Promise<Task[]>;
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update(taskId: TaskId, patch: Partial<Task>): Promise<Task>;
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addConsumption(taskId: TaskId, delta: Partial<Consumption>): Promise<Consumption>;
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lastProgressAt(taskId: TaskId): Promise<Date | undefined>;
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markProgress(taskId: TaskId, at: Date): Promise<void>;
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};
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/** 活动装载 —— app 注入 `activity-registry`(L4) */
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export type ActivityLoader = {
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load(activityId: string): Promise<{
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paradigm: Paradigm;
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caps: BudgetCaps;
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envelope: Record<string, unknown>;
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/** 输入 data 的 JSON Schema —— 缺项不得启动 */
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inputSchema: Record<string, unknown>;
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businessModel: unknown;
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stallAfter: string;
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}>;
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};
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export type SchemaValidator = {
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validate(schema: Record<string, unknown>, value: unknown): {
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ok: boolean;
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errors: string[];
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};
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};
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/** 范式引擎 —— loop / flow 在此汇流;对上层不可区分(§9 双层边界) */
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export type ParadigmEngine = {
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load(taskId: TaskId, model: unknown): Promise<void>;
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advance(taskId: TaskId): Promise<EngineOutcome>;
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onEvent(taskId: TaskId, event: {
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kind: 'data' | 'time' | 'human' | 'control';
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ref: string;
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payload: Record<string, unknown>;
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}): Promise<EngineOutcome>;
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};
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export type EngineOutcome = {
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readonly status: 'running' | 'awaiting' | 'submitted' | 'finished' | 'blocked';
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readonly reason?: string;
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/** 谱走完时:放行是否通过 —— **完成只出自放行通过**,引擎不自行宣布完成 */
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readonly released?: boolean;
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/** 选择组的出口选择:恰发一口,随放行一并确认 */
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readonly selectedPorts?: Record<string, string>;
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};
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/**
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* 落地收敛 —— app 注入 `release`(L4)。
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* 放行通过的那一刻才落地:草稿合并入正式版、动作意向执行、收敛后才发射输出口。
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*/
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export type LandingGateway = {
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land(input: {
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taskId: TaskId;
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ownerId: StaffId;
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humanCallCap: number;
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/** 选择组的出口选择 —— 恰发一口,由放行时的确认给定 */
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selectedPorts: Readonly<Record<string, string>>;
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}): Promise<{
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converged: boolean;
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emittedPorts: readonly string[];
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ledgerRowsMerged: number;
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/** 已落地的事实 —— 输出口载荷,随终态报给流程层 */
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facts: LandedFacts;
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}>;
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};
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export type MemoryRecorder = {
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append(input: {
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taskId: TaskId;
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/** control = 治理干预(叫停 / 恢复 / 改派):人对过程的裁断,归人裁决侧 */
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kind: 'engine-transition' | 'terminal' | 'observation' | 'control';
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title: string;
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detail?: Record<string, unknown>;
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}): Promise<void>;
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seal(taskId: TaskId): Promise<void>;
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/** 终态封卷触发蒸馏钩子 —— 产出活动记忆候选条目 */
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distill(input: {
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taskId: TaskId;
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activityId: string;
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trigger: 'terminal';
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prompt: string;
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}): Promise<unknown>;
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hasHistory(taskId: TaskId): Promise<boolean>;
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};
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/** 监听在等?—— app 注入 `event`(L1):监听中是健康态,与停滞分别对待 */
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export type ListenerProbe = {
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hasArmedListener(taskId: TaskId): Promise<boolean>;
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};
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/** 草稿层与运行时状态是否在 —— 断点续跑的三份持久状态 */
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export type PersistenceProbe = {
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hasDrafts(taskId: TaskId): Promise<boolean>;
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hasRuntimeState(taskId: TaskId): Promise<boolean>;
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};
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/** 控制事件与终态事件 —— app 注入 `event`(L1) */
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export type TaskEventPublisher = {
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publishControl(taskId: TaskId, semantic: string, by: StaffId, reason?: string): Promise<void>;
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/** `facts` = 落地收敛的事实,作为输出口载荷随终态报给流程层;非放行终态为空 */
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publishTerminal(taskId: TaskId, terminal: TerminalState, reason: string, facts: LandedFacts): Promise<void>;
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};
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/** 改派通知 —— app 注入 `message`(L2):改派留痕并**通知双方** */
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export type ReassignNotifier = {
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notify(input: {
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from: StaffId;
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to: StaffId;
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taskId: TaskId;
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title: string;
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by: StaffId;
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}): Promise<void>;
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};
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/** 交互态 —— app 注入 `interaction`(L3):控制权按态转交 */
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export type InteractionPhaseSetter = {
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setPhase(taskId: TaskId, phase: 'activating' | 'active' | 'awaiting-human' | 'awaiting-event' | 'transitioning' | 'terminal'): Promise<void>;
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};
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