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JX-BPOS/apps/api/src/modules/task/internal/usecase/task-service.ts
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ChaiHaoandClaude Opus 5 1fd215cf40 范式退役:活动只剩一种、只跑 Loop;审批活动可管;活动库重做
用户定的两件,一并落地。

**一、活动不再分 flow 和 loop —— 彻底退役 flow**
  · `flow-engine` 模块整个删除(runner 379 行 + step-sequence 184 行 + 测试);
  · `paradigm` 从清单身份、`activity_package`/`task` 两张表、任务卡与活动库一并退场;
    `businessModel` 不再是判别联合 —— 只有案例模型(CMMN + 说明书 + DMN)一形;
  · task 的引擎分派从「按 paradigm 取两个之一」收成**唯一的引擎**;
  · `activities/` 四个 flow 活动(A1 受理 / A4 定价 / A6 议价 / A7 归档)各写了一份
    案例模型:阶段照原来的步分,触达世界的项一律 manualActivationRule,
    能算的交 DMN(A1 的三分类 P-03、A4 的 P-01/P-02)不交 Agent;
  · 六个占位槽位的骨架从「机器步落台账 + 一张验收单」改成案例骨架,包版本 0.8.0 → 0.9.0。

**代价写在明处,不假装没有**:`turn-runner` 每一拍都要 `agent.decide` ——
环境里没有模型 key,案例活动一步也走不动。三套端到端(统一报价 / 新建流程包 / 测试台
Trace)整套跳过,文件头写明恢复条件:①有可用模型 ②走法改写成按 Enabled 集推进。
**不许把断言改松让它变绿** —— 绿得不诚实比红着更坏。debt.md 已记。

**二、审批活动可管**(新能力)
  · `sys.approval_template`:审批点**可复用的那一半** —— 审批人看哪几项、按什么名字看、
    怎么催、说什么话。谁来审不在里面(与活动点同口径,运营时轮值);驳回回哪个节点
    也不在里面(那是每张图自己的事,留在节点上);
  · 三条路由 + 引用反查:还被审批点引着就不许删(409),删了那些节点会**静默**退回旧行为;
  · 运行时 `basisOf`:引了模板就按模板筛与改名,没引即旧行为(载荷全摊开)。
    模板改了只影响新发出的审批单 —— 在途单的依据在发出那一刻已定形。

**三、活动库重做**:一区两格 —— 「活动(装进来的)」与「审批活动(配出来的)」,
都用流程卡那套两段式卡片(头 + 四格数据板),幽灵卡当入口(装入活动 / 新建审批活动);
「标准/案例」那一维随范式一起撤,业务分类成了唯一的一维,以行内小签呈现。

迁移 0020:两张表 drop paradigm、建 approval_template。已在开发库跑过并重播种。
实测(丁子乔账号):建「定价审批」模板 → 流程包 A5 属性里选得到 → 引用反查计数正确。
四闸绿(api:check 随本提交)。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KeDBx2PHLavbURXB8LJJ7m
2026-07-29 23:53:51 +08:00

404 lines
17 KiB
TypeScript

/**
* task 用例 —— 任务运行时(编码规范 §5.3;语义出处 OS 04 / 4.3,AM 10)。
*
* 预算在**环外**强制:每一拍先扣先判,再交范式引擎 —— 活动不自查自守。
*/
import type { StaffId, TaskId } from '@contracts';
import { taskIdSchema } from '@contracts';
import type { StartTaskInput, Task, TaskService, TickOutcome } from '../../contract.ts';
import { TaskAlreadyTerminalError, TaskNotFoundError } from '../../contract.ts';
import type {
ActivityLoader,
Clock,
IdGenerator,
IntakeDesk,
InteractionPhaseSetter,
LandingGateway,
ListenerProbe,
MemoryRecorder,
ParadigmEngine,
PersistenceProbe,
ReassignNotifier,
SchemaValidator,
TaskEventPublisher,
TaskStore,
} from '../../port.ts';
import { durationMs, judge, terminalOf, ZERO_CONSUMPTION } from '../domain/harness.ts';
import { applyControl, decideTerminal, resumeReadiness } from '../domain/lifecycle.ts';
export type TaskServiceDeps = {
readonly store: TaskStore;
readonly activities: ActivityLoader;
readonly schemas: SchemaValidator;
/** 唯一的引擎(2026-07-29:活动不再分范式,内部实现都是 Loop) */
readonly engine: ParadigmEngine;
readonly memory: MemoryRecorder;
/** 落地收敛 —— 放行通过的那一刻才碰事实 */
readonly landing: LandingGateway;
readonly listeners: ListenerProbe;
readonly persistence: PersistenceProbe;
readonly events: TaskEventPublisher;
readonly notifier: ReassignNotifier;
readonly interaction: InteractionPhaseSetter;
/**
* 受理补全台(2026-07-30 宽进):缺必填时把补全卡发到负责人的任务对话流,
* 并武装 human 监听等答复 —— 任务先「等人」,补齐了才开跑。
*/
readonly intake: IntakeDesk;
readonly clock: Clock;
readonly ids: IdGenerator;
};
/**
* 缺了哪些必填 —— 键从 JSON-Schema 的 required 来,标签取 properties 里的 title / label,
* 没有就用键名。补全卡要给人看的是「客户码」,不是 customerCode。
*/
function missingRequired(
inputSchema: Record<string, unknown>,
data: Record<string, unknown>,
): Array<{ key: string; label: string }> {
const required = Array.isArray(inputSchema['required']) ? (inputSchema['required'] as string[]) : [];
const props = (inputSchema['properties'] ?? {}) as Record<string, { title?: string; label?: string }>;
return required
.filter((key) => data[key] === undefined || data[key] === null || data[key] === '')
.map((key) => ({ key, label: props[key]?.title ?? props[key]?.label ?? key }));
}
export function createTaskService(deps: TaskServiceDeps): TaskService {
async function require(taskId: TaskId): Promise<Task> {
const task = await deps.store.get(taskId);
if (task === undefined) throw new TaskNotFoundError(taskId);
return task;
}
/** Harness 在环外先判:越限即熔断并挂起,处置归治理台 */
async function harnessCheck(task: Task, stallAfter: string) {
const lastProgress = (await deps.store.lastProgressAt(task.id)) ?? new Date(task.startedAt);
const stall = {
sinceLastProgressMs: deps.clock.now().getTime() - lastProgress.getTime(),
stallAfterMs: durationMs(stallAfter),
hasArmedListener: await deps.listeners.hasArmedListener(task.id),
awaitingHumanReply: task.runtime === 'awaiting-human',
};
return judge(task.used, task.caps, stall);
}
return {
async start(input: StartTaskInput): Promise<Task> {
const loaded = await deps.activities.load(input.activityId);
/*
* 受理归一(2026-07-30 宽进,替代旧 AM 12.1 的「缺项不得启动」):
* 输入**可以不定或为空** —— 缺必填不再拒单,而是任务先落成「等人」,
* 把缺的字段做成补全卡发给负责人;补齐(或答「没法填」)后才开跑。
* 收敛点从门口挪进活动:门口拒单,人连差什么都不知道;补全卡上写得明明白白。
*/
const missing = missingRequired(loaded.inputSchema, input.data);
const now = deps.clock.now();
const task: Task = {
id: taskIdSchema.parse(deps.ids.next()),
activityId: input.activityId,
...(input.workflowId === undefined ? {} : { workflowId: input.workflowId }),
...(input.nodeId === undefined ? {} : { nodeId: input.nodeId }),
ownerId: input.ownerId,
title: input.title,
runtime: missing.length > 0 ? 'awaiting-human' : 'running',
data: input.data,
envelope: loaded.envelope,
caps: loaded.caps,
used: ZERO_CONSUMPTION,
startedAt: now.toISOString(),
};
await deps.store.insert(task);
await deps.memory.append({
taskId: task.id,
kind: 'engine-transition',
title: `起单:${task.title}`,
// message 计入初始观察、全程留痕;**不得扩大授权边界**
detail: { data: input.data, message: input.message, envelope: loaded.envelope },
});
await deps.engine.load(task.id, loaded.businessModel);
await deps.interaction.setPhase(task.id, 'active');
if (missing.length > 0) {
await deps.memory.append({
taskId: task.id,
kind: 'observation',
title: `受理归一:缺 ${missing.map((m) => m.key).join('、')} —— 已派补全单`,
detail: { missing: missing.map((m) => m.key) },
});
await deps.intake.askCompletion({ taskId: task.id, ownerId: task.ownerId, title: task.title, fields: missing });
}
await deps.store.markProgress(task.id, now);
return task;
},
async get(taskId) {
return require(taskId);
},
async listByOwner(ownerId, openOnly = false) {
return deps.store.listByOwner(ownerId, openOnly);
},
async openTasksOf(ownerId) {
const tasks = await deps.store.listByOwner(ownerId, true);
return tasks.map((t) => ({ taskId: t.id, title: t.title }));
},
async tick(taskId): Promise<TickOutcome> {
const task = await require(taskId);
if (task.terminal !== undefined) throw new TaskAlreadyTerminalError(taskId, task.terminal);
const loaded = await deps.activities.load(task.activityId);
const verdict = await harnessCheck(task, loaded.stallAfter);
const terminal = terminalOf(verdict);
if (terminal !== undefined) {
const finished = await this.finish(
taskId,
terminal === 'exhausted'
? { kind: 'exhausted', detail: JSON.stringify(verdict) }
: { kind: 'stalled', evidence: '该动未动、超限仍无推进' },
);
return { task: finished, verdict, progressed: false };
}
const startedAt = deps.clock.now().getTime();
const outcome = await deps.engine.advance(taskId);
// 步计量:loop 的一次决策循环 / flow 的一个声明步。
// 活跃时长按**这一拍真正花掉的时间**计 —— 挂起等人的时间不算活跃,那是世界等待。
const used = await deps.store.addConsumption(taskId, {
steps: 1,
activeMs: Math.max(0, deps.clock.now().getTime() - startedAt),
});
await deps.store.markProgress(taskId, deps.clock.now());
const runtime =
outcome.status === 'awaiting'
? 'awaiting-event'
: outcome.status === 'blocked'
? 'suspended'
: 'running';
const updated = await deps.store.update(taskId, { runtime, used });
await deps.interaction.setPhase(taskId, runtime === 'running' ? 'active' : 'awaiting-event');
if (outcome.status === 'blocked') {
const finished = await this.finish(taskId, { kind: 'blocked', reason: outcome.reason ?? '无法推进' });
return { task: finished, verdict, progressed: true };
}
/*
* 谱走完了。**完成只出自放行通过**(OS 05):
* · 放行通过 → 落地收敛(草稿合并 + 动作执行 → 收敛才发射输出口)→ released;
* · 未放行(还没裁 / 驳回)→ 不是完成,也**不再空推** —— 挂起等人,
* 否则推进器会一拍一拍把预算烧到 exhausted,把「没人裁」误报成「跑爆了」。
*/
if (outcome.status === 'finished') {
if (outcome.released !== true) {
const waiting = await deps.store.update(taskId, { runtime: 'awaiting-human' });
await deps.interaction.setPhase(taskId, 'awaiting-event');
return { task: waiting, verdict, progressed: false };
}
/*
* 落地会**抛**(草稿与正式版冲突、动作意向执行失败…)。抛出去就是灾难:
* 谱已经走完(status=finished),runtime 却还停在 running —— 推进器每两秒
* 再来一次,每次白烧一步预算,最后以 `exhausted` 收场,而真正的原因只在
* stderr 里刷屏(实测:一条试跑单空转 37 拍,界面上什么都看不到)。
* 落地失败是**终态**,不是可重试的中间态:就地落 blocked,把原因写进任务记忆。
*/
let landed;
try {
landed = await deps.landing.land({
taskId,
ownerId: task.ownerId,
humanCallCap: task.caps.humanCalls,
selectedPorts: outcome.selectedPorts ?? {},
});
} catch (error) {
const detail = error instanceof Error ? error.message : String(error);
await deps.memory.append({
taskId,
kind: 'observation',
title: `放行落地失败:${detail}`,
detail: { reason: detail },
});
const blocked = await this.finish(taskId, { kind: 'blocked', reason: `放行落地失败:${detail}` });
return { task: blocked, verdict, progressed: true };
}
if (!landed.converged) {
// 落地未收敛:输出口不得发射,任务受阻待人(落地失败卡已发)
const blocked = await this.finish(taskId, { kind: 'blocked', reason: '落地未收敛,输出口未发射' });
return { task: blocked, verdict, progressed: true };
}
await deps.memory.append({
taskId,
kind: 'engine-transition',
title: `落地收敛:合并 ${landed.ledgerRowsMerged} 行,发射输出口 ${landed.emittedPorts.join('、') || '—'}`,
});
const finished = await this.finish(taskId, { kind: 'released' }, landed.facts);
return { task: finished, verdict, progressed: true };
}
return { task: updated, verdict, progressed: true };
},
async deliver(taskId, event): Promise<TickOutcome> {
const task = await require(taskId);
if (task.terminal !== undefined) throw new TaskAlreadyTerminalError(taskId, task.terminal);
await deps.memory.append({
taskId,
kind: 'observation',
title: `事件到达:${event.kind}/${event.ref}`,
detail: event.payload,
});
/*
* 受理补全的答复(宽进):任务还在「等人」且谱一步没走 —— 这时候来的 human 事件
* 只可能是补全卡(谱没开跑,别的卡还发不出来)。答的值**只收契约声明过的键**,
* 合并进 data;齐了(或人答了「没法填」)就转 running,交给推进器开跑。
* 「没法填」不硬拦:人已把话说明,带着缺口进活动,收敛是活动的事。
*/
if (task.runtime === 'awaiting-human' && event.kind === 'human') {
const loaded = await deps.activities.load(task.activityId);
const stillMissing = missingRequired(loaded.inputSchema, task.data);
if (stillMissing.length > 0) {
const values = (event.payload['values'] ?? {}) as Record<string, unknown>;
const declared = new Set(stillMissing.map((m) => m.key));
const accepted = Object.fromEntries(
Object.entries(values).filter(([k, v]) => declared.has(k) && typeof v === 'string' && v.trim() !== ''),
);
const data = { ...task.data, ...accepted };
const remain = missingRequired(loaded.inputSchema, data);
const gaveUp = typeof event.payload['reason'] === 'string' && event.payload['reason'] !== '';
if (remain.length === 0 || gaveUp) {
await deps.store.update(taskId, { data, runtime: 'running' });
await deps.memory.append({
taskId,
kind: 'observation',
title: remain.length === 0 ? '受理归一:补全到齐,开跑' : `受理归一:${remain.map((m) => m.key).join('、')} 没法填 —— 带缺口开跑`,
detail: { merged: Object.keys(accepted), remain: remain.map((m) => m.key) },
});
} else {
await deps.store.update(taskId, { data });
await deps.memory.append({
taskId,
kind: 'observation',
title: `受理归一:收到 ${Object.keys(accepted).join('、') || '(空)'},还缺 ${remain.map((m) => m.key).join('、')}`,
detail: { merged: Object.keys(accepted), remain: remain.map((m) => m.key) },
});
await deps.intake.askCompletion({ taskId, ownerId: task.ownerId, title: task.title, fields: remain });
// 还在等人 —— 不 tick:引擎一步都不该走,谱要等补全齐了才开
await deps.store.markProgress(taskId, deps.clock.now());
const held = await require(taskId);
return { task: held, verdict: { kind: 'ok' }, progressed: false };
}
await deps.store.markProgress(taskId, deps.clock.now());
return this.tick(taskId);
}
}
await deps.engine.onEvent(taskId, event);
await deps.store.markProgress(taskId, deps.clock.now());
return this.tick(taskId);
},
/** 控制三语义 —— 叫停留痕为最重档纠正信号 */
async control(taskId, semantic, by, reason) {
const task = await require(taskId);
const outcome = applyControl(semantic);
await deps.events.publishControl(taskId, semantic, by, reason);
await deps.memory.append({
taskId,
kind: 'control',
title: `控制事件:${semantic}`,
detail: { by, reason, correctionSignal: outcome.kind === 'halted' ? 'heaviest' : undefined },
});
if (outcome.kind === 'terminated') {
await this.finish(taskId, { kind: 'terminated', reason: reason ?? '治理台终止' });
return outcome;
}
await deps.store.update(taskId, { runtime: 'suspended', ...(reason === undefined ? {} : { reason }) });
await deps.interaction.setPhase(taskId, 'awaiting-event');
void task;
return outcome;
},
async resume(taskId, by) {
const task = await require(taskId);
if (task.terminal !== undefined) throw new TaskAlreadyTerminalError(taskId, task.terminal);
await deps.memory.append({ taskId, kind: 'control', title: '恢复', detail: { by } });
const updated = await deps.store.update(taskId, { runtime: 'running' });
await deps.interaction.setPhase(taskId, 'active');
return updated;
},
/** 改派:留痕并通知双方(OS 02) */
async reassign(taskId, to, by) {
const task = await require(taskId);
const updated = await deps.store.update(taskId, { ownerId: to });
await deps.memory.append({
taskId,
kind: 'control',
title: `改派:${task.ownerId} → ${to}`,
detail: { by },
});
await deps.notifier.notify({ from: task.ownerId, to, taskId, title: task.title, by });
return updated;
},
/** 终态由系统命名;封卷触发蒸馏钩子 */
async finish(taskId, cause, facts) {
const task = await require(taskId);
if (task.terminal !== undefined) return task;
const { terminal, reason } = decideTerminal(cause);
const now = deps.clock.now();
const updated = await deps.store.update(taskId, {
runtime: 'terminal',
terminal,
reason,
finishedAt: now.toISOString(),
});
await deps.memory.append({ taskId, kind: 'terminal', title: `终态:${terminal}`, detail: { reason } });
await deps.events.publishTerminal(taskId, terminal, reason, facts ?? { flat: {}, rows: [] });
await deps.interaction.setPhase(taskId, 'terminal');
// 终态封卷 → 归档 → 蒸馏钩子产出活动记忆候选条目
await deps.memory.seal(taskId);
try {
await deps.memory.distill({
taskId,
activityId: task.activityId,
trigger: 'terminal',
prompt: `任务「${task.title}」以 ${terminal} 收场(${reason})。归纳可复用的事实、模式、裁决与例外。`,
});
} catch {
/*
* 蒸馏是**进化管线**的入口,不是终态的一部分:它产出的是待回放待放行的候选增量。
* 它失败(模型不可达等)绝不能把已经落定的终态掀翻 —— 那会让任务卡在
* 「实际已终、状态却没落」的中间态,治理台也看不到。
*
* 也不能把失败记进任务记忆:此刻记忆**已封卷**,追加会被只追加不改的守卫拒掉
* (那正是它该做的)。蒸馏的成败属于进化管线的账,不属于这一单的过程留痕。
*/
}
return updated;
},
async resumeReadiness(taskId) {
const task = await require(taskId);
return resumeReadiness({
'task-memory': await deps.memory.hasHistory(task.id),
'draft-layer': await deps.persistence.hasDrafts(task.id),
'runtime-state': await deps.persistence.hasRuntimeState(task.id),
});
},
};
}
export type { StaffId };